Exiled Celestials
Hello and thank you for playing Exiled Celestials which was created for the ScoreSpace Jam#36!
Detailed Description (recommend to play it first):
6 Different kind of orbs:
- Red, Blue, Yellow and Green from devouring planets
- Sun orbs devoured from defeated suns
- Entity orbs devoured from defeated entities
Orb effects:
- Red orbs give attack damage.
- Blue orbs give increased rotation speed and decrease curve size.
- Yellow orbs increase speed.
- Green orbs increase health.
- Sun orbs give 2 random base orbs an increase
- Entity orbs increase all 4 base orbs.
Segments:
- Red Segments have scythes to attack and defend.
- Blue Segments have ranged attacks.
- Yellow Segments give 1% invasion chance (Max 50%) and tentacles to attack and defend.
- Green segments give 1 health regeneration each 15s.
- Sun Segments have ranged sun beam attacks.
- Entity Segments have ranged attacks and tentacles to attack and defend.
Credits:
Game created by me, Deacrow (https://deacrow.com/) in Unity
Backgroundmusic: https://freesound.org/people/VABsounds/sounds/443865/
Beam-Sound: https://freesound.org/people/MountLava/sounds/581176/
Devour-Sound (modified): https://freesound.org/people/sussyyousuckidiot/sounds/641145/
Explosion-Sound: https://freesound.org/people/TigrePlayz_/sounds/745156/
Entity-Sound (modifief): https://freesound.org/people/juanto9889/sounds/696329/
Background-Shader (modifief): https://www.azes-openeyes.de/tutorials/unity-shader-graph/space-parallax
Font: https://www.1001freefonts.com/xirod.font
Sadly the performance is pretty bad when becoming too big, will hopefully adjust that after the Jam with some balancing fixes.
| Status | In development |
| Platforms | HTML5 |
| Author | Deacrow |
| Genre | Action |
| Made with | Unity |
| Tags | celestial |
| Content | No generative AI was used |






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