Hello and thank you for playing Exiled Celestials which was created for the ScoreSpace Jam#36!

Detailed Description (recommend to play it first):

6 Different kind of orbs: 
  • Red, Blue, Yellow and Green from devouring planets
  • Sun orbs devoured from defeated suns
  • Entity orbs devoured from defeated entities
 Orb effects:
  • Red orbs give attack damage.
  • Blue orbs give increased rotation speed and decrease curve size.
  • Yellow orbs increase speed.
  • Green orbs increase health.
  • Sun orbs give 2 random base orbs an increase
  • Entity orbs increase all 4 base orbs.
 Segments:
  • Red Segments have scythes to attack and defend.
  • Blue Segments have ranged attacks.
  • Yellow Segments give 1% invasion chance (Max 50%) and tentacles to attack and defend.
  • Green segments give 1 health regeneration each 15s.
  • Sun Segments have ranged sun beam attacks.
  • Entity Segments have ranged attacks and tentacles to attack and defend.


Credits:

Game created by me, Deacrow (https://deacrow.com/) in Unity

Backgroundmusic: https://freesound.org/people/VABsounds/sounds/443865/

Beam-Sound: https://freesound.org/people/MountLava/sounds/581176/

Devour-Sound (modified): https://freesound.org/people/sussyyousuckidiot/sounds/641145/

Explosion-Sound: https://freesound.org/people/TigrePlayz_/sounds/745156/

Entity-Sound (modifief): https://freesound.org/people/juanto9889/sounds/696329/

Background-Shader (modifief): https://www.azes-openeyes.de/tutorials/unity-shader-graph/space-parallax

Font: https://www.1001freefonts.com/xirod.font


Sadly the performance is pretty bad when becoming too big, will hopefully adjust that after the Jam with some balancing fixes.

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